Publications

2023

❏ Giulia Barbareschi, Midori Kawaguchi, Hiroaki Kato, Kazuaki Takeuchi, Masato Nagahiro, Yoshifumi Shiiba, Yoshifuji Ory, Kentaro Yoshifuji, Shunichi Kasahara, and Kouta Minamizawa ,“Accessible Parallel Embodiment of Multiple Robotic Avatars in a Café”,ACM XRDS, Vol.29, Issue 2 ,pp.36-41 ,2022.01

https://doi.org/10.1145/3411764.3445147

 

❏ 岨野 太一, 大澤 博隆,”最近傍計算による遠隔操作提示補正手法を介した環境インタラクション時の操作主体感の改善”,情報処理学会論文誌,64巻, 2号, pp.430-446, 2023.02

https://doi.org/10.20729/00224255

 

❏ Daiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi, and Michitaka Hirose, “Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning”, IEEE Transactions on Visualization and Computer Graphics,Vol.29, No.5, pp.86-97, 2023.02

https://doi.org/10.1145/3582700.3582703

 

❏ Takato Mizuho, Takuji Narumi,Hideaki Kuzuoka, “Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting , and Source-monitoring Error”, IEEE Transactions on Visualization and Computer Graphics, Vol.29, No.5, pp.2607-2614, 2023.02

htttps://doi.org/10.1109/TVCG.2023.3247063

 

❏ Takato Mizuho, Tomohiro Amemiya, Takuji Narumi, and Hideaki Kuzuoka, “Virtual Omnibus Lecture: Investigating the Effects of Varying Lecturer Avatars as Environmental Context on Audience Memory” ,Proccedings of Augmented Humans 2023, pp.55-56, 2023.03

https://doi.org/10.1145/3582700.3582709

 

❏ Daiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi, and Michitaka Hirose, “Effect of Weight Adjustment in Virtual Co-embodiment During Collaborative Training” ,Proceedings of Augmented Humans 2023, pp.86-97, 2023.03

https://doi.org/10.1145/3582700.3582703

 

❏ Danny Hynds, Dingding Zheng, Yilin Zhang, Hua Ma, Kirill Ragozin, George Chernyshov, Jamie A. Ward, Tatsuya Saito, Kai Kunze, and Kouta Minamizawa, “Phantom Undulations: Remote Physiological Sensing in Abstract Installation Works”, Proceedings of Augmented Humans 2023, pp.367-370, 2023.03

https://doi.org/10.1145/3582700.3583710

 

❏ Chilang Yang, Shigeo Yoshida, Hideaki Kuzuoka, Takuji Narumi, Naomi Yamashita, “Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication”,Proceedings of Conference on Human Factors in Computing Systems 2023, Article 270, pp.1-17, 2023.04

https://doi.org/10.1145/3544548.3581061

 

❏ Ximing Shen, Yun Suen Pai, Dai Kiuchi, Kehan Bao, Tomomi Aoki, Hikari Meguro, Kanoko Oishi, Ziyue Wang, Sohei Wakisaka, Kouta Minamizawa, “Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers”, Proceedings of Conference on Human Factors in Computing Systems 2023, Article 778, pp.1-18, 2023.04

https://dl.acm.org/doi/abs/10.1145/3544548.3581009

 

❏ Giulia Barbareschi, Midori Kawaguchi, Hiroaki Kato, Masato Nagahiro, Kazuaki Takeuchi, Yoshifumi Shiiba, Shunichi Kasahara, Kai Kunze, Kouta Minamizawa, “I am both here and there Parallel Control of Multiple Robotic Avatars by

Disabled Workers in a Café ”, Proceedings of Conference on Human Factors in Computing Systems 2023, Article 75,  pp.1-17, 2023.04

https://dl.acm.org/doi/abs/10.1145/3544548.3581124

 

❏ Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara, “Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience”, Proceedings of Conference on Human Factors in Computing Systems 2023, Article 500, pp.1-15, 2023.04

https://dl.acm.org/doi/abs/10.1145/3544548.3580853

 

❏ Yutaro Ogawa, Sotaro Shimada, “Inter-subject EEG synchronization during a cooperative motor task in a shared mixed-reality environment”, MDPI journals, Virtual Worlds, No.2, pp.129-143, 2023.04

https://doi.org/10.3390/virtualworlds2020008

 

❏ Ryuma Niiyama, Masahiro Ikeda, Young Ah Seong, “Inflatable Humanoid Cybernetic Avatar for Physical Human–Robot Interaction”, International Journal of Automation Technology (IJAT),Vol.17 No.3, pp.277-283, 2023.05

https://doi.org/10.20965/ijat.2023.p0277

 

❏ Hikari Yukawa, Moena Tsuruoka, Takayuki Kodama, Masahi Odagiri, Masayuki Sato, Michiya Takeda, Masahiko Kurachi and Yoshihiro Tanaka, “Tactile Feedback Involving Actual Operation for Motor Skill Learning”, Proceedings of the IEEE World Haptics Conference 2023.

 

❏ Sota Mizoguchi,Keigo Matsumoto, Takato Mizuho and Takuji Narumi, “Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality”, Proceedings of the 2023 ACM Symposium on Applied Perception.

 

❏ Haruto Takita, Yuji Hatada, Takuji Narumi and Michitaka Hirose, “Effects of Virtual Co-embodiment on Declarative Memory-Based Motor Skill Learning”, Proceedings of the 2023 ACM Symposium on Applied Perception.

 

❏ Mark Armstrong, Kinga Skiers, Danyang Peng, Tamil Selvan Gunasekaran, Anish Kundu, Yixin Wang, Kouta Minamizawa, Yun Suen Pai, “Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality” Proceedings of SIGGRAPH 2023 Emerging Technologies.

 

❏ Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara, “A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing”, Proceedings of SIGGRAPH 2023 Emerging Technologies.

 

❏ Koki Kawamura, Shunichi Kasahara, Masaaki Fukuoka, Katsutoshi Masai,Ryota Kondo,Maki Sugimoto, “SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments”, Proceedings of SIGGRAPH 2023 Emerging Technologies.

 

❏ Hyuga Suzuki, Hikari Yukawa , Kouta Minamizawa, Yoshihiro Tanaka, “Redundant Multi DoF Robot Arm Co-operation Through the Body Integration System”, Proceedings of the IEEE International Conference on Robot & Human Interactive Communication 2023.

 

❏ Taichi Sono, Hirotaka Osawa, “Social Pressure in Co-manipulation: From Verification of Refrains in Communication during Fusion Avatar Manipulation”, Lecture Notes in Computer Science,Springer.

 

❏ Naoki Nakada, Hikari Yukawa , Yoshihiro Tanaka, “Force Information Presentation by Vibrotactile Stimulation Combining Amplitude and Frequency Modulation”, Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics 2023.

 

❏ Tsugumi Sato, Hikari Yukawa , Kouta Minamizawa, Yoshihiro Tanaka, “Co-Operation of a Dual-Arm Robotic Avatar Through Body Integration of Multi-Person”, Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics 2023.

2022

❏ Daisuke Tajima , Jun Nishida , Pedro Lopes , Shunichi Kasahara ,“Whose touch is this?: Understanding the Agency Trade-off Between User-driven touch vs. Computer-driven Touch”,ACM Transactions on Computer-Human Interaction (TOCHI), Vol.29,No.3 ,pp.1-27 ,2022.01

https://doi.org/10.1145/3411764.3445147


❏ Akifumi Kawai, Yoshihiro Tanaka
,“Individual Differences in Skin Vibration Characteristics and Vibrotactile Sensitivity at Fingertip”,Proceedings of the 2022 IEEE Haptics Symposium, pp.1-6 ,2022.03

https://doi.org/10.1145/3411764.3445147

 

❏ Daisuke Takeuchi, Keigo Inukai, Masaki Suyama, Nao Manabe, Taku Tanichi, Yoshihiro Tanaka, Junji Watanabe, Aiko Murata, Kouta Minamizawa ,“How Haptics Induce Social Behavior: An Exploratory Study of Public Goods Games with Tactile Sharing on the Internet Using a Behavioral Economics Approach”,Proceedings of the 2022 IEEE Haptics Symposium, pp.1-6 ,2022.03

https://doi.org/10.1145/3411764.3445147

 

❏ Kazuma Takada, Midori Kawaguchi, Akira Uehara, Yukiya Nakanishi, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, and Shunichi Kasahara ,“Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User”,Augmented Humans 2022, pp.121-130 ,2022.03

https://doi.org/10.1145/3411764.3445147

 

❏ Kimihiro Uemura, Hikari Yukawa, Kota Kitamichi, Mina Shibasaki, Kouta Minamizawa, Yoshihiro Tanaka,“Spatial Compatibility of Visual and Tactile Stimulation in Shared Haptic Perception”,Proceedings of the EuroHaptics 2022, pp.84-92 ,2022.05

https://doi.org/10.1145/3411764.3445147

 

❏ Di Qi, Mina Shibasaki, Youichi Kamiyama, Sakiko Tanaka, Bunsuke
Kawasaki, Chisa Mitsuhashi, Yun Suen Pai, and Kouta Minamizawa
,“Furekit: Wearable Tactile Music Toolkit for
Children with ASD”,Proceedings of the EuroHaptics 2022, pp.310-318 ,2022.05

https://doi.org/10.1145/3411764.3445147

 

❏ Ryuma Niiyama,“Soft Actuation and Compliant Mechanisms in Humanoid Robots”,Current Robotics Reports,No.3, pp.111-117 ,2022.07

https://doi.org/10.1145/3532721.3535565

 

❏ Qianqian Mu, George Chernyshov, Ziyue Wang, Danny Hynds, Dingding Zheng, Kouta Minamizawa, Dunya Chen, Atsuro Ueki, Masa Inakage, and Kai Kunze,“Image Flowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer”, SIGGRAPH 2022 Emerging Technologies,Article 5, pp.1-2,2022.07

https://doi.org/10.1145/3411764.3445147

 

❏ Yoichi Yamazaki, Tsukuto Yamada, Hiroki Nomura, Nobuaki Hosoda, Ryoma Kawamura, Kazuaki Takeuchi, Hiroaki Kato, Ryuma Niiyama, and Kentaro Yoshifuji,“Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities”, SIGGRAPH 2022 Emerging Technologies,Article 6, pp.1-2, 2022.07

https://doi.org/10.1145/3411764.3445147

 

❏ Sotaro Shimada,“Multisensory and Sensorimotor Integration in the Embodied Self: Relationship between Self-body Recognition and the Mirror Neuron System”, Sensors , 22(5059), 2022.08

https://doi.org/10.1145/3411764.3445147

 

❏ Han Jiawen, George Chernyshov, Moe Sugawa, Danny Hynds, Dingding Zheng, Taichi Furukawa, Marcelo Padovani, Karola Marky, Kouta Minamizawa, Jamie A Ward, and Kai Kunze,“Linking Audience Physiology to Choreographic Design”, ACM Transactions on Computer-Human Interaction , Vol.29, No.4, 2022.08

https://doi.org/10.1145/3411764.3445147

 

❏ Kye Shimizu, Naoto Ienaga, Kazuma Takada, Maki Sugimoto, and Shunichi Kasahara,“Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images”, Applied Perception 2022 (SAP ’22) , No.3,pp.1-10, 2022.09

https://doi.org/10.1145/3411764.3445147

❏ Yan He, George Chernyshov, Jiawen Han, Dingding Zheng, Ragnar Thomsen, Danny Hynds, Muyu Liu, Yuehui Yang, Yulan Ju, Yun Suen Pai, Kouta Minamizawa, Kai Kunze, and Jamie A. Ward. ,“Frisson Waves: Exploring Automatic Detection, Triggering and Sharing of Aesthetic Chills in Music Performances”, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, Vol.6, No.3, pp.1-23, 2022.09

https://doi.org/10.1145/3411764.3445147

❏ Yoshihiro Tanaka, Takumi Katagiri, Hikari Yukawa, Takumi Nishimura, Ryohei Tanada, Itsuki Ogura, Takayoshi Hagiwara, Kouta Minamizawa ,“Sensorimotor Control Sharing with Vibrotactile Feedback for Body Integration through Avatar Robot”, IEEE Robotics and Automation Letters, Vol.7, No.4, pp.9509-9516, 2022.10

https://doi.org/10.1145/3411764.3445147

 

❏ Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lecuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet Sanz, Jean-Marie Normand, Studying the Role of Self and External Touch in the Appropriation of Dysmorphi ,“Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands”, Proceedings of the 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022, 2022.10

https://doi.org/10.1145/3411764.3445147

 

❏ Daiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi, Michitaka Hiros,“Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment”, Proceedings of the 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022, 2022.10

https://doi.org/10.1145/3411764.3445147

 

❏ Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara,“Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation”, Proceedings of the 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022, 2022.10

https://doi.org/10.1145/3411764.3445147

 

❏ Kota Kitamichi, Hikari Yukawa, Kouta Minamizawa, Yoshihiro Tanaka,“Intersubjective Tactile Sharing Method Based on Human Skin Vibration Characteristics”, Proceedings of the 2022 IEEE International Conference on Systems, Man, and Cybernetics, pp.299-304, 2022.10

https://doi.org/10.1145/3411764.3445147

❏ Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara,“Demonstrating Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation”, Proceedings of SIGGRAPH Asia 2022 XR, Article 4, pp.1-2, 2022.12

https://doi.org/10.1145/3411764.3445147

 

❏ Kinga Skierś,Pai Yun Suen,Kouta Minamizawa, “Transcendetal AvatarExperiencing Bioresponsive Avatar of the Self for Imoproved Cognition”, Proceedings of SIGGRAPH Asia 2022 XR, Article 13, pp.1-2, 2022.12

https://doi.org/10.1145/3411764.3445147

 

❏ 新山 龍馬, 池田昌弘, ソンヨンア, “社会的相互作用の拡張のためのヒト型インフレータブル・サイバネティック・アバター”, 日本バーチャルリアリティ学会論文誌, Vol.23, No.4, pp.381-384, 2022.12

https://doi.org/10.1145/3411764.3445147

 

❏ 瑞穂嵩人,鳴海拓志,葛岡英明, “実写360度動画とセルフアバタを用いた環境的文脈操作が自由再生および時間評価に与える影響”, 日本バーチャルリアリティ学会論文誌, Vol.23, No.4, pp.311-321, 2022.12

https://doi.org/10.1145/3411764.3445147

 

 

❏ 仁藤 晴暉, 成田 真輝, 肥後 克己, 嶋田 総太郎, “VR空間で2人同時操作を行う4本腕アバターに対する自己身体感についての検討”, 日本バーチャルリアリティ学会論文誌, Vol.23, No.4, pp.323-330, 2022.12

https://doi.org/10.1145/3411764.3445147

 

❏ AndreasMarzoll, Kazuhisa Shibata, Isha Chavva, Takeo Watanabe, “Decrease in signal-related activity by visual training and high-frequency repetitive visual stimulation”, iScience, Vol.25, Issue 12, 2022.11

https://doi.org/10.1145/3411764.3445147

2021

❏ Shunichi Kasahara, Kazuma Takada, Jun Nishida, Kazuhisa Shibata, Shinsuke Shimojo, and Pedro Lopes,“Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS”,Proceedings of ACM CHI Conference on Human Factors in Computing Systems, Article 194,pp.1-9 ,2021.05

https://doi.org/10.1145/3411764.3445147

 

❏ Yulan Ju, Dingding Zheng, Danny Hynds, George Chernyshov, Kai Kunze, and Kouta Minamizawa,“Haptic Empathy: Conveying Emotional Meaning through Vibrotactile Feedback”,Proceedings of ACM CHI Conference on Human Factors in Computing Systems,Article 225,pp.1-7 ,2021.05

https://doi.org/10.1145/3411763.3451640

 

❏ Oyanagi A., Narumi T., Aoyama K., Ito K., Amemiya T., Hirose M,“Impact of long term use of an avatar to IVBO in the social VR”,Springer Lecture Notes in Computer Science,vol 12765,pp.322-336,2021.07

https://doi.org/10.1007/978-3-030-78321-1_25

 

❏ F. Yamamura, T. Tanichi, Y. S. Pai and K. Minamizawa,“Comado: Communication System for Ambient Connection between Distance Locations”,Proceeding of 2021 IEEE World Haptics Conference,vol 12765,pp.388,2021.07

https://doi.org/10.1109/WHC49131.2021.9517203

 

❏ He, Y. and Zheng, D. and Chernyshov, G. and Thomsen, R. and Han, J. and Hynds, D. and Pai, Y S. and Kunze, K. and Minamizawa,“Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances”,Proceeding of 2021 IEEE World Haptics Conference,vol 12765,2021.07

https://doi.org/10.1109/WHC49131.2021.9517258

 

❏ D. Qi, D. Hynds, M. Shibasaki, Y. S. Pai and K. Minamizawa,“Tactile Music Toolkit: Supporting Communication for Autistic Children with AudioFeedback”,Proceeding of 2021 IEEE World Haptics Conference,vol 12765,pp.1156,2021.07

https://doi.org/10.1109/WHC49131.2021.9517267

 

❏ Ryuma Niiyama, Young Ah Seong, Yoshihiro Kawahara and Yasuo Kuniyoshi,“Blower-powered Soft Inflatable Joints for Physical Human Robot Interaction”,Frontiers in Robotics and AI,Vol.8,pp.1-12,2021.08

https://doi.org/10.3389/frobt.2021.720683

 

❏ Kizashi Nakano,“Head Mounted Displays with Increased Downward Field of View Improve Presence and Sense of Self-Location”,IEEE Transactions on Visualization and Computer Graphics,Vol.27,Issue.11,pp.4204-4214,2021.08

https://doi.org/10.1109/tvcg.2021.3106513

 

❏ H. Noda, S. Nishikawa, R. Niiyama and Y. Kuniyoshi,“Competitive Physical Interaction by Reinforcement Learning Agents Using Intention Estimation”,Proceedings of IEEE International Conference on Robot & Human Interactive Communication,Vol. 30,pp.649-656,2021.08

https://doi.org/10.1109/RO-MAN50785.2021.9515411

 

❏ 瑞穂嵩人,“VRにおける記銘–想起間の環境的文脈変化が自由再生に与える影響”,日本バーチャルリアリティ学会論文誌,Vol.26,No.3,pp.187-197,2021.09

https://doi.org/10.18974/tvrsj.26.3_187

 

❏ 畑田裕二,“自己アバタの三人称視点操作を用いたself-distancing”,日本バーチャルリアリティ学会論文誌,Vol.26,No.3,pp.198-207,2021.09

https://doi.org/10.18974/tvrsj.26.3_198

 

❏ Yoshihiro Tanaka, Shogo Shiraki, Kazuki Katayama, Kouta Minamizawa, Domenico Prattichizzo,“Bilaterally Shared Haptic Perception for Human-Robot Collaboration in Grasping Operation”,Journal of Robotics and Mechatronics,vol. 33,No. 5,pp.1104-1116,2021.10

 https://doi.org/10.20965/jrm.2021.p1104

 

❏ Shunichi Kasahara, Kazuma Takada,“Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing”,ACM Transactions on Applied Perception,vol.18,no.24,pp.17,2021.10

http://dx.doi.org/10.1145/3486581

 

❏ Hirotaka Osawa, Taichi Sono,“Tele-Nininbaori: Intentional Harmonization in Cybernetic Avatar with Simultaneous Operation by Two-persons”,International Conference on Human-Agent Interaction,vol.9,pp.235-240,2021.11

https://doi.org/10.1145/3472307.3484660

 

❏ Takayoshi Hagiwara, Takumi Katagiri, Hikari Yukawa, Itsuki Ogura, Ryohei Tanada, Takumi Nishimura, Yoshihiro Tanaka, Kouta Minamizawa,“Collaborative Avatar Platform for Collective Human Expertise”,SIGGRAPH Asia 2021 Emerging Technologies,Article2,pp.1-2,2021.12

https://dl.acm.org/doi/10.1145/3476122.3484841

 

❏ Ximing Shen, Yun Suen Pai, Dai Kiuchi, Kanoko Oishi, Kehan Bao, Tomomi Aoki, and Kouta Minamizawa,“Dementia Eyes: Perceiving Dementia with Augmented Reality”,Article5,pp.1-2,2021.12

https://doi.org/10.1145/3478514.3487617

 

❏ Kazuma Takada, Midori Kawaguchi, Yukiya Nakanishi, Akira Uehara, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, and Shunichi Kasahara,“Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User”,SIGGRAPH Asia 2021 XR,Article12,pp.1-2,2021.12

https://doi.org/10.1145/3476122.3484836

 

❏ Yan He, George Chernyshov, Dingding Zheng, Jiawen Han, Ragnar Thomsen, Danny Hynds, Yuehui Yang, Yun Suen Pai, Kai Kunze, and Kouta Minamizawa,“Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances”,SIGGRAPH Asia 2021 Emerging Technologies,Article5,pp.1-2,2021.12

https://doi.org/10.1145/3476122.3484847

Copyright (c) JST Moonshot Project Cybernetic being. All rights reserved.