Cybernetic being
000 000

Cybernetic Avatar Technologyand Social System Design for HarmoniousCo-experience and Collective Ability

Creating the Future Society with Cybernetic Avatars

where diverse people can share their skills and experiences to freely engage in social activities

What’s Project Cybernetic being ?

This project aims to develop cybernetic avatar technologies that allow people to take full advantage of their abilities and share their variety of skills and experiences with many other people. Taking into account the social and ethical issues involved in the mutual utilization of physical skills and experiences, we will design a system that fits well with humans and society. By 2050 the inter-distribution of skills and experiences will allow people to link together and produce co-creations, and help realize a society in which everyone can freely engage in physical activities and challenges through cybernetic avatars.

Pick up

  • Sonitecture: Module 1
    Cognitive Augmentation

    Sonitecture: Module 1

  • Morphing Identity
    Cognitive Augmentation

    Morphing Identity

  • Moonshot Goal 1 & Goal 3 Kickoff Symposium was held.
    Symposium 2021/03/26 - 2021/03/26

    Moonshot Goal 1 & Goal 3 Kickoff Symposium was held.

  • Exhibited at Media Ambition Tokyo 2021
    Exhibition 2021/05/12 - 2021/06/08

    Exhibited at Media Ambition Tokyo 2021

Members

  • Kouta MINAMIZAWA

    南澤 孝太

    Project Manager , Professor

    Keio Media Design

    WEB
  • Takuji NARUMI

    鳴海 拓志

    Associate Professor

    The University of Tokyo

    WEB
  • Shunichi KASAHARA

    笠原 俊一

    Researcher

    Sony Computer Science Laboratories

    WEB
  • Yoshihiro TANAKA

    田中 由浩

    Professor

    Nagoya Institute of Technology

    WEB
  • Akira FUKABORI

    深堀 昂

    CEO

    avatarin Inc.

    WEB
  • Kentaro YOSHIFUJI

    吉藤 健太朗

    CEO

    OryLab Inc.

    WEB
  • Ryota AKASAKA

    赤坂 亮太

    Associate Professor

    Osaka University ELSI Center

    WEB

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